Two shrooms, their gear and their crew, fighting for their share of the pot.
Two shrooms, their gear and their crew, fighting for their share of the pot.
Hold a Retail Shroom in the same wallet and it comes into your corner as your coach — it does not fight. Its tier decides how many tag partners you can bring. Change the tier and watch the corner fill up.
No OG? You still fight. You just have no corner.
Your crew are your other Battle Shrooms. They run on, land a hit, and run off. Pick one off the bench.
Burn $SHROOM to kit out your shroom. Gear you keep. Potions you use up. Keep burning and it keeps getting better.




Better gear, more wins, bigger share of the pot. And a brand new shroom can still beat a fully kitted one.
Enter a season and your shroom fights on its own, every epoch, while you get on with your life. At the end the pot pays out — and turning up is paid, not just winning.
| # | Fighter | W–L | Pts | Share |
|---|
Points are 3 for a win, 1 for a loss, +1 for a clean 2–0. The whole season runs off the hash of a block that does not exist until entries close — nobody can rig it, us included, and anyone can re-run it and get the same table.